A first-person narrative game

The Last Entry

His wife is missing. So are the last two weeks.

Get updates Coming to Steam

It starts with an empty house.

The empty house

A bedroom in the house. The bed is made and nobody is in it.

Adam comes to.

His wife isn't there.

Not in the next room. Not in the house.

The upstairs hall, every door along it shut.

He goes to look for her —

and the last two weeks are missing too.

No memory of them. None at all.

To discover what happened, he'll have to search the past.

The rule

A plain desk under a lamp, the only lit thing in the room.

Adam is an essayist with no long-term memory.

Writing is his memory.

Nothing he lives stays with him — not unless he writes it down.

A wall of pages, pinned in rows and joined by lengths of cord.

Touch a page, and he lives it again.

Not reads — lives.

The whole of it, first person, as it was.

Everything he has ever been is on paper. He keeps all of it.

The shed

Behind his house there is a shed. From the outside, you could take it in at a glance.

The door is where that stops.

Inside, it doesn't stop. Shelf past shelf, year past year — every day of a life, written down and kept.

An archive bigger inside than it is outside.

Every page in its place.

The archive, up close

Searching the past means reading it back — page by page, year by year, all of it in his own hand. Among those pages are truths he thought he left behind.

The inside of the shed: a wall of pinned pages, a desk under the window, and shelved boxes running the length of the room.
Pages pinned to a board in rows, joined by lengths of cord.
Shelves of labelled boxes and bound volumes, floor to ceiling.
A desk lamp, and the short distance its light reaches.

Tonight, he reads.

Written, designed, and built by one person.

The Last Entry Get updates